
My Projects
Chimera Island
Chimera Island is a casual monster collection and management game created by students. Throughout your journey, raise a group of creatures, train them in various facilities, and improve their stats. In doing so and succeeding on expeditions, restore the desolate landscape to its former lush state. With many different Chimera to discover and facilities to upgrade, players can spend hours immersed and enjoying the island sanctuary they've created.
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Worked on Core Gameplay Mechanics, UI Mechanics, Lighting, Camera Movement.
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Main Composer and Audio Programmer
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Cold Curve
Cold Curve is a top-down shooter where the player attempts to escape from a robot development facility. Currently, this demo features an intro tutorial level. Defeat all the enemies and reach the exit in the top right to beat the level.
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I was Assigned the task of the designing the level and put it to life the way the game needed to be.
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Lighting.
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Santiago Escalante Remolina
Game Programmer
As a graduate with a Bachelor's degree in Game Programming, I possess a solid foundation of knowledge and skills in the field. I have honed strong organizational abilities throughout my academic journey, ensuring efficient task management and timely delivery.
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Proficient in various programming languages and development tools, I confidently tackle complex challenges and contribute innovative solutions to game development projects. I am enthusiastic about joining a dynamic and forward-thinking team where I can further develop my talents and make a meaningful impact in the gaming industry
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